Tacticool Message Board

COMMUNITY FEEDBACK: NOVEMBER

We continue to share our comments on your feedback. This time is about some suggestions collected in November! Learn about the IV load out slot, friends list and squad invitations limits, Throwing Knives and Charon. Read our article for all the details below.

Make every Toxicoin turned in Silver at the end of the event. Same as VIP points.

We understand the reasons why you would like to see this kind of conversion, and we’ll consider how we can improve the in-game experience with currencies and resources.

Increase the number of invitations for a squad from 6 to 10.

To increase the limit, we need to assess what impact this change would have on our servers. If the impact is minimal, we will definitely implement it.

Are we getting IV load out slot, like you stated at the beginning of 2024?

Right now, we are testing the game’s performance and exploring the possibility of adding a 4th slot.

Please increase the friends list limit to allow players to connect with more friends.

Increasing the friends list limit would affect the ability to send gifts during events, and we would have to impose restrictions on the number of gifts that can be sent.

The problem with Throwing Knives isn’t that it is too powerful, the problem is that +75% melee damage is given to Charon even when he throws them. When you throw a weapon, it is by definition a non melee weapon. Charon should do the same damage as any other Operator when he throws them, but keep the 75% boost when slashing with them.

This is almost a philosophical topic. For example, Owen runs around and kills you by Throwing Knives. You’re unhappy and go into the Talents menu. Which Talent would you pick against Throwing Knives? The one with a shield and a bullet, or the one with a shield and a knife? Protection against bullets or melee weapons? You get the idea of the logic. That said, we agree that Throwing Knives in Charon’s hands is a troublesome case, and we’ll aim to work with it in an upcoming balance update.

In a team deathmatch Charon should not become a "priority target". Because if he becomes invisible, you cannot see him as a target, and that automatically means fewer points.

Charon is really taking a hit from you this time—this is already the second case about him. We’re taking it into consideration, but the solution likely won’t be ready in the near future.
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