Here you’ll find more about the new Smoke mechanics, rewards in leaderboards, and Passes. Also, about Machete, Tomahawk, Apollon's Camp Spots, and so on. Don’t forget to share your thoughts on Discord in #suggestions channel.
All Сlans no longer want Avatars, Flags or Skins for leaderboards. Please replace them with something better to have more Clans participating and fighting for the Top 10.
At the moment, we have no solution for making the rewards more interesting. Please send us your ideas, and we will discuss them!
Bring back as a 6th Talent the opportunity to choose the ''10% more efficient when sent on Clan Missions'' for all Operators.
This suggestion seems fair to us, and the team will consider it, thank you.
Currently, Clans are often filled with cosmetic items like Icons, Flags, and Skins, but it would be great to see Purple Coins have a more functional use.
We have no intentions of making major changes to the functionality of this resource soon, but we are aware of the issue and have plans to address it in the future.
Undo the changes you made to smoke. It's just wrong; why do players go invisible in smoke? Why does it affect sound? Visibility should be reduced, and that's it. It shouldn't affect the range of your weapon either!
To answer your question directly, this is a consequence of the old smoke mechanics being strange. By the way, a question for you: “Why did we see Operators in smoke, but could not shoot them?” For players who have been playing Tacticool for a long time, this no longer seemed strange, but in fact, it looked quite illogical. We changed the mechanics to make it less long-term but added an element of cunning, surprise, and made it more intuitively understandable: nothing is visible in smoke. As for the sound - yes, we probably shouldn't have made such a drastic effect.
Increase the rewards in both the Event Passes and Battle Passes, especially at the levels where white Intels are offered.
The cost-effectiveness of the rewards currently offered in Passes is already very high, to be honest. We cannot add more to the Event and Battle Passes. Hopes for your understanding.
Machete should kill with one hit. Also, bring back the Tomahawk.
That sounds too overpowered. If the Machete always kills an enemy, regardless of the weapon's upgrade, the Talents and Perks of the Operator, or the enemy's Talents, etc., what's the point of all the above? In Charon's hands, what should it do? Kill twice? We will think about how to strengthen the Machete within its niche while allowing the possibility for counterplay as well as combos with Perks and Talents. As for the Tomahawk — thanks for the reminder, we’ll bring it back.
Remove Camp Spots for Apollon. You give us 3 sets of Operators, and force us to use one just against these campers. That’s not any tactics; that’s just boring.
We are working on a solution to this issue. Of course, it will not involve removing all pillars, roofs, and so on.