
Here you’ll find more about the new Smoke mechanics, rewards in leaderboards, and Passes. Also, about Machete, Tomahawk, Apollon's Camp Spots, and so on. Don’t forget to share your thoughts on Discord in #suggestions channel.
At the moment, we have no solution for making the rewards more interesting. Please send us your ideas, and we will discuss them!
This suggestion seems fair to us, and the team will consider it, thank you.
We have no intentions of making major changes to the functionality of this resource soon, but we are aware of the issue and have plans to address it in the future.
To answer your question directly, this is a consequence of the old smoke mechanics being strange. By the way, a question for you: “Why did we see Operators in smoke, but could not shoot them?” For players who have been playing Tacticool for a long time, this no longer seemed strange, but in fact, it looked quite illogical. We changed the mechanics to make it less long-term but added an element of cunning, surprise, and made it more intuitively understandable: nothing is visible in smoke. As for the sound - yes, we probably shouldn't have made such a drastic effect.
The cost-effectiveness of the rewards currently offered in Passes is already very high, to be honest. We cannot add more to the Event and Battle Passes. Hopes for your understanding.
That sounds too overpowered. If the Machete always kills an enemy, regardless of the weapon's upgrade, the Talents and Perks of the Operator, or the enemy's Talents, etc., what's the point of all the above? In Charon's hands, what should it do? Kill twice? We will think about how to strengthen the Machete within its niche while allowing the possibility for counterplay as well as combos with Perks and Talents. As for the Tomahawk — thanks for the reminder, we’ll bring it back.
We are working on a solution to this issue. Of course, it will not involve removing all pillars, roofs, and so on.