
Monthly answers to your feedback are out! Thank you all for the comments. Keep sending them and we will answer some in February.
Flamethrower is indeed overpowered and too versatile right now. We'll modify its stats to ensure it stays unique and fun to use but feels more fair and balanced.
We are looking for ways to improve the game experience in the next updates. However, banning Operators or Weapons doesn't seem like the best solution.
The team is planning to redesign the top of the non-gameplay screens and add voice and chat to it. This will allow you to read messages and chat from any in-game screen.
We want to add a 4th slot, but it's harder than it looks. First, we need to improve the technical aspects of the game client so that adding a new slot does not affect the performance of the game — and the work is in progress.
We are constantly working on the progression speed, and the game is already much easier in that sense compared to before. Players can now receive almost every Operator, Epics included, and upgrade parts as combat rewards. Most equipment can be purchased during temporary promos for Gold, which you earn through Clan Missions. Just a year ago, none of this was possible.
Of course, changes have to be made carefully to not harm the game's economy. We will keep analyzing and improving our progression systems and the ways content is unlocked or upgraded.
Of course! We originally thought of releasing new Talents along with visual updates to Operators. Later we realised that it's not very easy to combine them. And already, in one of the next updates, we will add Level 6 and 10 Talents to several Operators. After that, our plan is to add Talents to others with boring Talent trees about every 2 updates. And we also want to change some Talents that have extremely low effectiveness and popularity.