Tacticool — patch notes 2.10.10

New LOONG CLAW Prototype

The LOONG CLAW prototype is a heavy combat bow inspired by Eastern traditions. It stands out with increased melee damage and impressive long-range capability. A distinctive feature of this model is its special visual effects when shooting. Arrows equipped with the Bow Arrow Landau mod explode in a particularly epic fashion. 不僅要高效擊敗敵人,還要打得漂亮!

How Do I Get LOONG CLAW?

The "ROAR OF THE BOWSTRING" event will be available in the in-game Shop from February 17 to March 3.

Map Improvements

VILLAGE Map (CAPTURE THE BAG Mode)

Space and Density Optimization

Dev's comment: Heatmap data showed that the flanks were barely used, and players reported that the location felt too open. We reduced the map perimeter to make it more compact and added additional cover. This allowed us to decrease the number of uncontrolled sightlines and make movement between key paths safer.

Overall Changes

Central area: The "Puddle" in the center was an open space where players felt vulnerable. We added brush there to create a gameplay zone focused on camouflage and ambush tactics.

Vegetation adjustment: Tall decorative grass was often misleading, as players could not hide in it. We replaced it with low grass so that players could clearly distinguish between interactive brush (that provides concealment) and decorative elements.

Sniper positions: The huts at the team bases previously limited visibility and made movement difficult. We redesigned them into full-fledged sniper positions, adding more variety to both defense and attack.

Crossing: The boulders were replaced with a small footbridge. This made movement more predictable and comfortable, while preserving the visual feel of a "blockage" with water seeping through it.

Sightlines: The reed walls were made less dense (thinned out) to help players better understand whether they can be shot through.

Transport and Navigation

Road improvements: Travel in narrow areas was simplified, traffic routes were reworked, and new driveways were added.

Driving on bridges: The platforms were widened on both sides to allow for more comfortable vehicle movement.

Collision fixes: Problematic areas along the map perimeter where players could get stuck while moving were fixed.

Visual Enhancements

Textures and grass models were updated, along with lighting and shadow settings.

Added a fog effect over the water to create a deeper and more expressive atmosphere.

FACTORY Map (CONTROL Mode)

Why Were These Changes Made?

Dev's comment: Analysis of match data for the map showed that the win rate was skewed in favor of the GANG team. The main reasons were the conveyor layout, which prevented the SWAT team from taking positions in time, and the geometry of Point A, which made it easier for the GANG team to hold the objective.

Timing adjustments: We changed the position of the control point and the conveyor line. One of the conveyors now passes directly through the GANG positions, limiting their usual sightlines and maneuverability. This balances the teams' chances at the start of the engagement.

Geometry changes: The location was adjusted to accommodate the new object layout for more balanced gameplay.

Position reinforcement: To make firefights at the point more positional, we added additional cover for both sides. This will help the GANG team secure positions near the conveyor and allow the SWAT team to hold the captured point more securely.

Dynamic environment: Interactive objects were placed in areas where the conveyor belt used to run. This makes gameplay in this part of the map more varied and unpredictable.

Gameplay Changes

DAVID

  • "Active homing" talent: RPG automatically tracks enemies in flight → RPG automatically tracks enemies in flight, but takes 50% longer to reload.

WHISPER

  • New objects for Camouflage were added to GUNBALL mode maps.

CHARON

  • "Tactical Camo" talent: -85% Detection Duration → -85% Duration of Detection by Enemy.

Other Changes

  • The amount of Silver required to upgrade Common and Uncommon Operators and weapons was reduced.
  • Clan chat stability was improved in certain regions.
  • Added descriptions for various weapons that previously had no descriptions in the "EQUIPMENT" section.
  • The VILLAGE map (CAPTURE THE BAG mode) was returned to the rotation.
  • The MCREADY STATION map (CAPTURE THE BAG mode) was removed from the rotation.
  • Map unlock at 1900 rating: the MCREADY STATION map (CAPTURE THE BAG mode) was replaced with the VILLAGE map (CAPTURE THE BAG mode).
  • DESCENT mode is now available all week, with each cycle starting on Monday at 10:00 UTC. The mission pool was adapted to the new schedule, and Clan Pass points were added to the rewards.
  • BATTLE ROYALE mode is now available all week, with each cycle starting on Thursday at 10:00 UTC. The mission pool was adapted to the new schedule.

Bug Fixes

  • Fixed an issue on the FACTORY map (CAPTURE THE BAG mode) that allowed a player to take an inaccessible position under the stairs.
  • Fixed an issue on the FACTORY map (CONTROL mode) that allowed a player to take an inaccessible position behind a truck.
  • Fixed an issue on the FACTORY map (CONTROL mode) that allowed players to shoot through certain environmental objects with the SMS41.
  • Fixed an issue in the functionality of the "Elusive" talent of Operator CAPISCE that caused the movement speed bonus after a dash to stop applying when performing consecutive dashes.
  • Fixed an issue where, in the "BRAWL" mutator of DESCENT mode, the movement speed bonus would not apply in some cases when the TACTICAL SHIELD special weapon was used.
  • Fixed an issue where hits from Operator KIRIN during an Execution would sometimes not register after the first miss.
  • Fixed an issue where the limit for sending free event gifts was not working correctly.
  • Fixed an issue where the third combat cell did not unlock automatically for some players upon reaching account level 9.
  • Fixed some issues related to watching partner videos on PC.
  • Fixed an issue where the bag indicator in CAPTURE THE BAG mode would not appear when the bag was picked up by an enemy.
  • Fixed an issue where, in some cases, players did not receive the updated event missions immediately after the event started.
  • Fixed an issue with the account progression tooltip description in the "PROFILE" section.
  • Fixed a visual issue where, on PC, the account type was displayed as "Local Save" instead of the correct type when linking to a MY.GAMES ID account in the "ACCOUNT" section.
  • Fixed an issue where, in some cases, the price was not displayed on an item card in the Shop, making the item impossible to purchase.
  • Fixed an issue where the DEFENDER shield texture did not change when the MG Shield Aim Area mod of higher than Common rarity was equipped.
  • Fixed a visual issue where the DEFENDER shield durability displayed on the stats card did not match its actual in-match value.
  • Fixed an issue where the DEFENDER shield durability bonus granted when upgrading the weapon level was applied incorrectly.
Tacticool HQ
17.02.2026Updates