
Balancing Tacticool is an ongoing process. This season's balance changes focus on improving build variety, refining underused equipment, and addressing several issues reported by the community. As always, we appreciate your feedback and will continue monitoring the meta.
DAVID
The Operator has received new voice lines.
New signature talents
JOE
The Operator has received new voice lines.
New signature talents
FERRY
FERRY performs very well in his role, but we want him to be effective in a wider range of combat situations. To improve his versatility, we've slightly increased the Operator's base survivability.
WHISPER
WHISPER is designed around a tactical, stealth-focused playstyle. To make this gameplay more comfortable, we've slightly improved the Operator's mobility and survivability while in Camouflage.
THOR
THOR sees much less use in the current meta than we'd like, so we're increasing his overall effectiveness while maintaining a focus on positional gameplay and, at the same time, making the Operator more versatile across different combat situations.
CAPISCE
Some of CAPISCE's talents added in recent updates have proven too effective. We've slightly adjusted their values to maintain balance and preserve counterplay options.
VALERA
VALERA's talent has shown similarly high effectiveness, so it has been adjusted as well.
Throwing weapons (knives) *
Throwing weapons are an important and impactful part of gameplay and play a noticeable role in the current meta. In certain combinations with Operators and talents, they become overly effective and versatile, leaving limited counterplay options. We want to preserve the momentum and positional advantage that throwing weapons provide while making them less decisive in most combat situations.
KLTR & MPM IRONHEAD SMGs
Both SMGs are designed for aggressive close-range battles and provide a noticeable advantage in mobility and melee. We're maintaining their high effectiveness while giving more space for fair fights, so we're slightly reducing their aiming and firing range.
KLTR
MPM IRONHEAD
N-TUBE 203 & SOLANUM-9 SMGs
After analyzing game data and feedback, we concluded that both SMGs could benefit from improved usability and effectiveness. As a result, we've reworked several key aspects to enhance gameplay with these SMGs and expand build diversity.
Grenades now fly along a flatter trajectory and at a much higher speed.
The extended manual reload duration has been removed. Automatic reload time — 2 sec.; manual reload time — 4 sec. → Automatic and manual reload time — 2.8 sec.
Mods that reduced manual reload time have been replaced with Incendiary Grenade mods.
MP200 & BOYSCOUT Sniper Rifles
Based on feedback, we found that clip capacity mods for these rifles were not impactful enough relative to the base clip size. As a result, we're adjusting their values to provide a more noticeable bonus.
Sniper Rifles
A number of sniper rifles have high combat potential but are used less often than we'd like in the current meta. To improve their effectiveness and make them more comfortable to use, we've increased the Aim area by 10%, a key parameter shared across the entire class.
Affected weapons:
Shotguns
We've slightly increased the pellet count for a number of shotguns. This is a minor change that doesn't increase damage but allows them to deal damage more effectively at medium range.
The number of pellets per shot has been increased from 6 to 8 for the following shotguns:
* The description was slightly updated shortly after release for better clarity.